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MakeMusic Forum > Public Forums > Finale - Windows - FORUM HAS MOVED! > How to get Finale to lay back in some parts-Jazz arrangement | Forum Quick Jump
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| Credo Registered Member
Date Joined Feb 2016 Total Posts : 142 | Posted 2/8/2016 1:44 PM (GMT -6) | | I'm really new to Finale (Converting from some 'other' scoring package) and not able to sit down and work out specific instructions right now, and there may well be much easier ways to do this, but here's a 'concept' that should work:
1. Clone/copy the stave(s) you want to lay back.
2. On the new 'copy' of your stave(s), use the note mover tool to shift the notes you want. I'm pretty sure you can shift down to a resolution of 64th note...maybe smaller. Don't forget you also get dots and tuplet values for a little more control over how 'late' the note plays. If the resolution isn't small enough to get the feel you're after...try playing the part in on your 'copy' of the track with hyperscribe and see if your played in groove sticks.
3. Mute your original stave(s) during playback.
4. Hide your 'altered playback' staves during printing.
If a 64th note duration is 'too much', if your hyperscribe renditions aren't sticking, and if Finale doesn't have a way to work in smaller resolutions (I.E. 128th and 256th notes) and you need more resolution to create smooth grooves, then you could experiment with alternate time signatures and double/half tempos to simulate getting a higher resolution. Go back and hide the actual time signatures and enter by hand the variant that you want musicians to 'see and think in'. I.E. compose in 4/8, or 4/16 at different tempos to get more resolution in your groove, but change your time signatures 'visually' to Common or 4/4.
I can't remember if Finale has a way to mute specific notes from playback (I haven't found it yet if there is); however, you could probably also use a similar tactic to the one above by entering the 'laid back' version on the same 'stave' in a new layer/voice and hiding it from printing. To simulate 'muting out' the unaltered 'for print' voice, use the MIDI tool to pull its velocity down to zero (should work with many instruments). If you've an instrument that pulling note-on velocity down to zero doesn't work for...You might also experiment with inserting CC 1@0 and CC 7@0 events if the velocity trick doesn't work (I'm not sure if Finale will allow 'voice/layer' independent CC entries, but it's worth a try). Don't forget to allow in Human Playback settings to integrate user entered MIDI controller and velocity data.
Sorry, I'm not at a workstation where I can test this theory and give more specific instructions, but until I can sit down, try some things out, and remember all the different ways to mute and hide things....maybe this post will get some ideas flowing.
If all that is too much, there may well be a way to turn off human playback, export and work your 'sounding' staves in sequencer that has a key-editor and groove engine, and import the parts back into Finale as pure MIDI. You'd copy and paste your imported MIDI into your original score on new staves. You'd of course 'mute' your perfectly marked up staves form playing back. The score for the imported MIDI will probably look off since it's far from 'quantized'...but you're going to hide that when printing anyway.Post Edited (Credo) : 2/8/2016 6:02:45 PM (GMT-6) | Back to Top | | Forum Information | Currently it is Tuesday, December 19, 2023 6:26 PM (GMT -6) There are a total of 403,820 posts in 58,165 threads. In the last 3 days there were 0 new threads and 0 reply posts. View Active Threads
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