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MakeMusic Forum > Public Forums > FinaleScript - FORUM HAS MOVED! > Welcome | Forum Quick Jump
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| Richard N. Musician
Date Joined May 2001 Total Posts : 1424 | Posted 4/5/2004 2:25 PM (GMT -6) | | Michael,
How about posting a quickstart guide to what the FinaleScript commands are and what they do.
Richard N.
Hardware = F2k4b ~ Athlon XP 2200 ~ 1.5 Gb RAM ~ Audigy Sound Card
Software = F2k4a ~ Garritan GPO ~ Cakewalk ~ Cubasis ~ WinXP Home SP1
Real Instruments = Bach Strad LT16MG, LT36G, 42B + B&H Soveriegn Tenor Trombones ~ Holton 181 Bass Trombone ~ Getzen Bass Trumpet ~ B&H Euphonium
Leisure stuff = ST:TNG ~ Kronenbourg ~ Italian Red Wine ~ Curry
All posts spellchecked using a very unreliable beta version of GreyMatter® ver. 1.01 | Back to Top | |
| minstrel Registered Member
Date Joined Jul 2000 Total Posts : 190 | Posted 4/6/2004 6:50 AM (GMT -6) | | It would be very useful to be able to have Finale Script work in real time. My idea would be to atttach scripts to expressions. For example, we could create a script called "pizz". When attached to a "pizz" expression it would change to a pizzicato patch before the note was sounded and change back to the original patch after the note finished. Although you can attach a patch change to an expression now, as far as I know, you can't revert the patch change without another expression. If the script couldn't work in realtime, then at least it could be compiled before playback as is done with human playback. The one place where Sibelius really beats Finale flat out is in its dictionary feature where text like "pizz" is interpreted automatically. In Finale, realtime scripts attached to expressions would be an answer to this.
Brian | Back to Top | |
| Michael Johnson Registered Member
Date Joined Mar 2004 Total Posts : 1317 | Posted 4/6/2004 12:03 PM (GMT -6) | |
Richard N. said...Michael, How about posting a quickstart guide to what the FinaleScript commands are and what they do.
There is a complete list of Commands in FinaleScript. To view go Plug-ins>>New Plug-ins for Finale 2004 >> FinaleScript, then click on "Command Reminder" and click the FinaleScript Editor button (icon that looks like a page of text with a pen).
There is also a list of commands with some examples in the User Manual Appendix starting around page 67. Look for "FinaleScript Commands"
There are also 30 or more scripts that ship with Finale 2004 that you can use, customize, copy, edit or mock.
Some specific commands that I find handy:
swap layer x and y
music font [font name]
swap font [font name x] with [font name y]
Text search and Replace //this is handy to sweep through all parts and change "rev 1" to "rev 2" or change your instrument names in English to the French equivalent.
import doc options //copy all the doc options from one file to another. You can also limit your transfer of just one set of document options.
plugin "plug-in name" //this is very handy in the context of a script to automate a group of plug-ins on some files.
Hope this gives you some ideas and resources to get started. The trick is to see what you do time and time again in the course of the project and then automate that process as much as possible.
Cheers,
Michael Johnson
QA Supervisor
MakeMusic | Back to Top | |
| Richard N. Musician
Date Joined May 2001 Total Posts : 1424 | Posted 4/6/2004 12:13 PM (GMT -6) | | Michael,
Thanks for that.
Richard N.
Hardware = F2k4b ~ Athlon XP 2200 ~ 1.5 Gb RAM ~ Audigy Sound Card
Software = F2k4a ~ Garritan GPO ~ Cakewalk ~ Cubasis ~ WinXP Home SP1
Real Instruments = Bach Strad LT16MG, LT36G, 42B + B&H Soveriegn Tenor Trombones ~ Holton 181 Bass Trombone ~ Getzen Bass Trumpet ~ B&H Euphonium
Leisure stuff = ST:TNG ~ Kronenbourg ~ Italian Red Wine ~ Curry
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