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MakeMusic Forum > Public Forums > Finale - Macintosh - FORUM HAS MOVED! > Tuplets not showing up | Forum Quick Jump
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| Jamie Pettit Registered Member
Date Joined May 2013 Total Posts : 11 | Posted 8/26/2013 1:22 PM (GMT -6) | | RickSausage: in the UX business we have a saying...there are no stupid users, only bad UI designs.
And this seems to me to be a curious bit of design. Can anyone tell me the use case for not showing tuplets in tabs? And, if having this option unchecked is the default, why would that be?
Thanks,
Jamie Jamie Pettit
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Finake 2008
GPO - Finale Edition
Win7 32 bit
Pentium Dual Core 2.7 gHz
4 gigs RAM
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The perceived object...is not a sum of elements to be distinguished from each other and analyzed discretely, but a pattern, that is to say a form, a structure: the element's existence does not precede the existence of the whole, it comes neither before nor after it, for the parts do not determine the pattern, but the pattern determines the parts: knowledge of the pattern and of its laws, of the set and its structure, could not possibly be derived from discrete knowledge of the elements that compose it.
That means that you can look at a piece of a puzzle for three whole days, you can believe that you know all there is to know about its colouring and its shape, and be no further ahead than when you started. The only thing that counts is the ability to link this piece to other pieces...
Georges Perec - Life: A user's Manual
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| Jamie Pettit Registered Member
Date Joined May 2013 Total Posts : 11 | Posted 8/27/2013 5:09 PM (GMT -6) | | My pleasure. I'm a UI Designer (and former coder) by day, and there's most interesting phenomenon in my business: when users can't figure out how to use an interface, they almost invariably blame themselves...thus the above maxim.
Finale is a sample of what we call "exposing the system image" meaning that the UI reflects the underlying system architecture more than beidng designed sround users' workflow needs. This is why there is so much functionality hidden away in dialogues - the program needs user input and doesn't care how many hoops the user has to jump through to provide that input. Also, dialogues are much easier to code than more interactive UI bits.
To be fair though: 1. Finale is an old program and a lot of its code will probably date from before the time when what I do for a living was a profession based on pseudo-scientifically gathered data. So a major rework of the UI would be a major undertaking at the expense of adding features or fixing bugs, which is what sells upgrades. 2. The Finale team is clearly trying very hard to improve usability despite the shackles of history, profit, and the occasional misstep. 3. Thanks to the (un)usability gods for Motet, Mike, Wiggy, Ron, Michel, etc. 4. I love Finale. It changed my life! Jamie Pettit
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Finake 2008
GPO - Finale Edition
Win7 32 bit
Pentium Dual Core 2.7 gHz
4 gigs RAM
------------------------------------------------------------------------------------------------------
The perceived object...is not a sum of elements to be distinguished from each other and analyzed discretely, but a pattern, that is to say a form, a structure: the element's existence does not precede the existence of the whole, it comes neither before nor after it, for the parts do not determine the pattern, but the pattern determines the parts: knowledge of the pattern and of its laws, of the set and its structure, could not possibly be derived from discrete knowledge of the elements that compose it.
That means that you can look at a piece of a puzzle for three whole days, you can believe that you know all there is to know about its colouring and its shape, and be no further ahead than when you started. The only thing that counts is the ability to link this piece to other pieces...
Georges Perec - Life: A user's Manual
Post Edited (Jamie Pettit) : 8/27/2013 5:14:37 PM (GMT-5) | Back to Top | | Forum Information | Currently it is Tuesday, December 19, 2023 7:55 PM (GMT -6) There are a total of 403,820 posts in 58,165 threads. In the last 3 days there were 0 new threads and 0 reply posts. View Active Threads
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