Finale SmartMusic
  Home | Log In | Register | Search | Help
   
MakeMusic Forum > Public Forums > FinaleScript - FORUM HAS MOVED! > FinaleScript 2.0 in Finale 2009  Forum Quick Jump
 
You cannot post new topics in this forum. You cannot reply to topics in this forum. Printable Version
[ << Previous Thread | Next Thread >> | Show Newest Post First ]

Robert P.
Registered Member



Email Address Not AvailablePersonal Homepage Not AvailableSend a Private Message to Robert P.AIM Not AvailableICQ Not AvailableY! Not AvailableMSN Not Available
Date Joined Apr 2004
Total Posts : 1691
 
   Posted 7/13/2008 10:01 AM (GMT -5)    Quote This PostAlert An Admin About This Post.
Hi Finalescripters!

This just to bring your attention to the new version of Finalescript as part of Finale 2009:

Finalescript 2.0

2.0 is a major upgrade of Finalescript.
Feel free to ask any questions here.

Cheers,
RP


2.4 GHz Intel Core 2 Duo MacBook Pro, 3GB RAM
Mac OS X 10.4.11 / [Win XP]

Post Edited (Robert P.) : 7/14/2008 4:06:50 PM (GMT-5)

Back to Top

Jim Williams
Registered Member



Email Address Not AvailableClick to visit Jim Williams's website.Send a Private Message to Jim WilliamsAIM Not AvailableICQ Not AvailableY! Not AvailableMSN Not Available
Date Joined Jan 2008
Total Posts : 728
 
   Posted 7/13/2008 3:23 PM (GMT -5)    Quote This PostAlert An Admin About This Post.

Robert...

Link is dead on my computer. sad

There are some extra hex characters in it that I deleted, then it worked.

 

Jim


WinFin 2008a, XP Pro SP2
Core 2 duo laptop
2gB RAM, 150gB HDD

Back to Top

Bart Visser
Registered Member

Email Address Not AvailablePersonal Homepage Not AvailableSend a Private Message to Bart VisserAIM Not AvailableICQ Not AvailableY! Not AvailableMSN Not Available
Date Joined Dec 1999
Total Posts : 90
 
   Posted 7/16/2008 2:13 AM (GMT -5)    Quote This PostAlert An Admin About This Post.
Hi Robert,

For me the update of Finalescript is one of the main reasons to buy Finale 2009.

I wonder how the 'UI-scripting' will work. I use a Mac and have difficulties to script Finale using Applescript GUI-scripting. This is because a lot of dialog-boxes in Finale don't respond well on 'script triggered mouse clicks' (you can see the mouse clicking, but there's no change in the dialog). Is the Finalescript-UI thing based on Applescript or does it depend on something different? Because if it does rely on Applescript I wonder if it will be a reliable method.

Also, in the current version of Finalescript, the scripts you write are part of 1 big file. Is this still the case or will the scripts now be separate files? This would make it very easy to share scripts between different users/computers.

Anyhow, I can't wait to have the new Finale and try the new Finalescript. I hope it makes repeating tasks in Finale a lot easier (as the first version of Finalescript did).

Thanks for your efforts to develop Finalescript.

Bart Visser
Back to Top

Robert P.
Registered Member



Email Address Not AvailablePersonal Homepage Not AvailableSend a Private Message to Robert P.AIM Not AvailableICQ Not AvailableY! Not AvailableMSN Not Available
Date Joined Apr 2004
Total Posts : 1691
 
   Posted 7/16/2008 5:02 PM (GMT -5)    Quote This PostAlert An Admin About This Post.
Hi Bart,

User Interface scripting is fairly simple.
Let us take an example: suppose you want to automatize a certain beam style:

document options
choose "evpus" from popup
select "beams" from list
choose "flatten all beams" from popup
uncheck "allow rests to float"
check "extend beams over rests"
type 14 near "beam thickness"
type 7 near "maximum slope"
//(...)
hit ok


So as you see, you just need to describe the kind of controls you want to change and which way. As usual, Finalescript tries to stay as close to the 'natural language' as possible.
Any kind of standard control works: buttons, checkbox, radio button, list, popup/dropdown/combobox, text area, tabs in tabbed dialogs, ... You may also emulate raw keystrokes or clicks/doubleclicks for certain dialog boxes.
Of course, you may batch process all this as with any other Finalescript actions, or of course attach your script to the keyboard shortcut of your choice.

To answer your other question, yes, scripts are now separate text files, organized hierarchically (=you can create subfolders) but pratically, you don't need to deal with these directly (but you may, though). An option allows to import pre-2009 scripts once in a row.

I hope this answers your questions.
Robert


2.4 GHz Intel Core 2 Duo MacBook Pro, 3GB RAM
Mac OS X 10.4.11 / [Win XP]

Back to Top

Derek Watson
Registered Member

Email Address Not AvailablePersonal Homepage Not AvailableSend a Private Message to Derek WatsonAIM Not AvailableICQ Not AvailableY! Not AvailableMSN Not Available
Date Joined Oct 2003
Total Posts : 51
 
   Posted 7/24/2008 7:49 PM (GMT -5)    Quote This PostAlert An Admin About This Post.
Hello Robert,
Thank you for Finalescript 2.0
I have been using the Finalescript 'Convert folder of files to the current Finale format'
 
Here is a portion of the Finalescript help file
 
########################################################

Source and Destination Folders

In Finalescript, you can select the source (load) and destination folder for batch processing through the Finalescript Options dialog box. But these options are global for all scripts. If you want to override the locations the following script commands can be used, which override the global settings:

source batch folder "c:\scores\source"

load folder "c:\music\scores"

save folder "c:\scores\converted"

 
###########################################################
What is the purpose of load folder in the above example?
It seems to be uneccesary since  both a source folder and save folder are specified?
Also can you process subfolders if the source and save folders are different?
 
When I ran the script for the first time (before I read the manual) I had not specified a source or save location but I was prompted to browse for a batch folder?
This worked once but after that when I tried on different occasions to run the script, there was no prompt
 
Please help,
Derek Watson
Back to Top

Rupert Higgins
Registered Member

Email Address Not AvailablePersonal Homepage Not AvailableSend a Private Message to Rupert HigginsAIM Not AvailableICQ Not AvailableY! Not AvailableMSN Not Available
Date Joined Aug 2008
Total Posts : 3
 
   Posted 8/3/2008 4:32 AM (GMT -5)    Quote This PostAlert An Admin About This Post.
The Finalescript Plug-in help file, under Utilities Menu Commands and Miscellaneous, lists the "transpose" command with optional attributes:
 
"transpose to G major/minor (+ attributes)"
 
What are those possible attributes and what is the syntax to call them?? 
 
How about "Transpose all keys proportionally" -- that's an attribute I'm dying to call and can't figure out how!!
Please advise!! freaked
 
 
(The only other time the help file uses a "+" sign is regarding the optional treble + '8" instead of "tenor" -- tried every possible combination or treble+8, treble8, treble'8' to figure out what they mean by the "+" sign and nothing worked as a substitute for "tenor".)
 
 
Back to Top
You cannot post new topics in this forum. You cannot reply to topics in this forum. Printable Version
   
Forum Information
Currently it is Thursday, September 29, 2022 7:17 AM (GMT -5)
There are a total of 403,820 posts in 58,165 threads.
In the last 3 days there were 0 new threads and 0 reply posts. View Active Threads