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Date Joined Mar 2004
Total Posts : 1317
| Posted 4/6/2004 12:46 PM (GMT -5) |
I think some of the objectives for FinaleScript (and computers in general) is to streamline process, automate repeated tasks and apply rules in given situations. That being said, here are some things that FinaleScript can do for you.
Use your knowledge of Finale to "program" tasks -- no knowledge of programming needed and no compiler/tools needed to use the Plug-in.
Run a process (i.e. print) on a folder of files.
Apply one set of Document Options to another file, all files open or all files in a folder.
Do the same set of steps for a given task. For example, there is a script that ships with Finale 2004 called "Plug-ins for Part Preparation" -- the script calls the following plug-ins on a every file open or all files in a folder: Number Repeated Measures, Align/Move Dynamics, Cautionary Accidentals, Check Ranges, Check Region For Durations, Global Staff Attributes, Smart Cue Note.
In the end, FinaleScript is simply a building block. There are over 30 scripts included with Finale that can help you get started and see some of the possibilities. But, everyone has a unique workflow and FinaleScript offers the flexibilty to be tailored to your needs.
To me, the power comes in time savings (2 minutes on every file adds up over time) and consistency (applying the same scripts to all my parts builds my confidence that I didn't make a mistake).
Hope this helps a little,
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Date Joined Mar 2003
Total Posts : 8828
| Posted 4/6/2004 5:31 AM (GMT -5) |
That's a serious question. I am so busy concentrating on writing the music and figuring out how to get Finale to do what I want it to, that I've never given a thought to FinaleScript.
So, it might be nice if people could talk about how they use it. Maybe it will solve a problem or two for me.
As someone who has made a career out of programming, sometimes in some very weird and obscure languages, I might be able to contribute something to this world, though I've long since lost the inclination to write code for the sake of writing code.
Finale 2004b, XP Pro // P4, 2.6 GHz, 2 Gb RAM, SB Audigy
First commission: March, 2004; First Concert: June 6, 2004
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