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Aulin
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   Posted 1/13/2011 8:45 AM (GMT -5)    Quote This PostAlert An Admin About This Post.
Hi!

I have a percussion staff. In Finale 2011, I can read on the screen the names of the different percussion instruments available for a same line or space; but imagine that I want to use, for some measures, the same instrument (snare drum) for every note I write: I'm coming crazy, with narrows up and down or moving the mouse wheel. I prefere the previous version: using + or - keys, as "accidentals", for changing the percussion instrument.

Is there any easy solution, to write percussion?

I know I can delete the other percussion instruments available for the staff line o space, in the "percussion layout designer". But I'm still interested in mantaining them: I only want that Finale doesn't change my first option in the same measure (at least).


A second question: in Finale 2011, I'm not able to find the general midi "chimes" sound or note (a percussion instrument, like a courtin of metal bells).

Post Edited (Aulin) : 1/13/2011 10:16:08 AM (GMT-6)

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Wlgold
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   Posted 1/13/2011 9:27 AM (GMT -5)    Quote This PostAlert An Admin About This Post.
There have been many threads recently dealing with your first question, To answer it: No. There is no easy solution for writing percussion. MM is supposed to be working on the problem.
Your second question: If, in the setup wizard, you choose SmartMusic Softsynth/Pitched Percussion, chimes are listed.


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Flint
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   Posted 1/13/2011 11:02 AM (GMT -5)    Quote This PostAlert An Admin About This Post.
"Chimes" and "Tubular Bells" are the same thing.


woodwind specialist and doubler - Finale 2011b using Speedy Entry - no capslock, GPO 2nd ed. Full version, Garritan Jazz & Big Band, Garritan Concert and Marching Band, Windows Vista 32-bit SP1, 4GB RAM, Soundblaster Audigy II zs

If the composer says in effect to the performer: "I do not care whether you perform my music or not," we cannot argue the matter. But if he indicates: "I want you to perform and respond to this music," then his fundamental duty is to write his music so that it is accessible to interpretation. When the performer cannot approach the composer's meaning because of capriciously obscure notation, he may in effect say to the composer: "Why should I bother to puzzle out your music?" - Gardner Read

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Gareth Green
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   Posted 1/13/2011 11:07 AM (GMT -5)    Quote This PostAlert An Admin About This Post.
Aulin said...
... I'm not able to find the general midi "chimes" sound or note (a percussion instrument, like a courtin of metal bells).
Flint said...
"Chimes" and "Tubular Bells" are the same thing.

Reading between the lines, I think what the OP is after is what I would refer to as a "mark tree" (sometimes confused with a bell tree)

http://en.wikipedia.org/wiki/Mark_tree

 


 
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Mike Rosen
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   Posted 1/13/2011 12:08 PM (GMT -5)    Quote This PostAlert An Admin About This Post.
Once you have located the note you want (I use the up and down arrows,) do it all from the numberpad. Set and change the duration with the number keys, and enter the hits with the ENTER key and the rests with the 0.



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Aulin
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   Posted 1/13/2011 12:11 PM (GMT -5)    Quote This PostAlert An Admin About This Post.
Exactly: I don't refer to the pitched tubular bells or chimes, but to the unpitched mark tree, chime tree or set of bar chimes.

What's the midi note for that instrument? How can I make it sound in Finale 2011? In previous versions, it was included in the general midi for channel 10 or percussion map.

Post Edited (Aulin) : 1/13/2011 10:17:40 AM (GMT-6)

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Aulin
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   Posted 1/13/2011 12:29 PM (GMT -5)    Quote This PostAlert An Admin About This Post.
Thank you, Mike, your answer was useful ;)
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Zuill
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   Posted 1/13/2011 1:34 PM (GMT -5)    Quote This PostAlert An Admin About This Post.
I believe entering percussion from a MIDI keyboard gives you the option of choosing the correct percussion sound without any need for using up or down arrows.

As far as the mark tree, or whatever you want to call it, GM uses MIDI note 84 for the Wind Chime.

Zuill


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