|MakeMusic Forum > Public Forums > Finale - Windows - FORUM HAS MOVED! > Playing Finale with sound libraries through Cubase ||Forum Quick Jump|
Date Joined Aug 2016
Total Posts : 22
| Posted 11/17/2016 3:50 AM (GMT -5) |
|I hoped the new Finale 25 would allow me to use vast sound libraries with plenty of articulations and options, and it certainly does, but just up to a point. When I try to charge a complete orchestra with different articulations with Berlin Strings and Woodwinds, the program can simply not handle it anymore. My question is: would it be more efficient for my computer to use Finale only to send midi data to Cubase or a similar DAW, and to charge my library sounds there in real time or it wouldn't make a difference at all?|
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Date Joined Feb 2016
Total Posts : 142
| Posted 11/18/2016 3:26 PM (GMT -5) |
|I used to do this back when Finale was a 32bit host. Sometimes I wanted to use some of my 64bit only VSTi plugins, and this was a way to build a bridge between two hosts. Now that in it's latest version, Finale can run my 64bit plugins directly, I don't find much need to do this anymore. |
It works for me if I use loopMIDI or rtpMIDI as a bridge, but I personally find it easier to simply compose in Finale using included Garritan sounds. Export from Finale as a MIDI file, and save an 'ensemble preset' from inside Finale/ARIA.
Finale will export a MIDI file that applies your Human Playback 'interpretation', which means that in most cases, it will be compatible with the same sound library in a different MIDI player, and it should play back exactly like Finale plays it back given the same VSTi instance(s). This gives me a solid 'starting place' to begin doing my own personal 'interpretation' tweaks for a more realistic audio mock-up.
In Cubase set up your VSTi instrument rack so you've got the required number of ARIA instances, and load the 'ensemble presets' from your Finale session. Import the MIDI file into Cubase, and point the imported tracks to the proper ARIA instance.
Alternatively, if you intend to communicate with sound libraries that are more 'General MIDI like', as opposed to being set up like Garritan libraries, you can chose 'Smartsynth' sounds in Finale before exporting the MIDI file. In doing that, you should discover that the exported MIDI tracks get dynamics changes using key velocity and CC7 volume instead of using the CC1 mod wheel approach.
At this point you're ready to duplicate tracks in Cubase, manipulate them, and point them to any sound libraries you like (mute/unmute tracks as you like to create layered custom sections). If for some reason you need to convert CC data or batch edit things like key velocity to be more compatible with a different orchestral library, you can easily do so using "Cubase Logic Editors".
Post Edited (Credo) : 11/18/2016 1:42:41 PM (GMT-6)
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