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RickSausage
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Date Joined Mar 2009
Total Posts : 93
 
   Posted 8/26/2013 1:50 PM (GMT -5)    Quote This PostAlert An Admin About This Post.
Hey all -

I'm doing a project with a TAB-only staff (with rhythms), but tuplets aren't showing up - both beamed/no brackets, and bracketed. I've checked all my settings and don't know where else to look. In the attached screen cap, the song is in 4/4 and tuplets are missing in bars 26 (eighth-note) and 31 (quarter-note). Thanks in advance!


Finale 2011
Mac OS X 10.6.8


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Bill Stevens
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Total Posts : 5408
 
   Posted 8/26/2013 2:05 PM (GMT -5)    Quote This PostAlert An Admin About This Post.
Use the Staff Tool and double-click the first measure. Notation Style > Tablature > Select

Is "Show Tuplets" checked?

Bill


Finale 2012c (all versions since 1.0)
Mostly I use 2011c with Snow Leopard
Staff Paper and #2 Pencil with eraser
OS 10.8.4

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RickSausage
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Total Posts : 93
 
   Posted 8/26/2013 2:07 PM (GMT -5)    Quote This PostAlert An Admin About This Post.
i feel foolish.

thank you!


Finale 2011
Mac OS X 10.6.8

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Jamie Pettit
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Date Joined May 2013
Total Posts : 11
 
   Posted 8/26/2013 2:22 PM (GMT -5)    Quote This PostAlert An Admin About This Post.
RickSausage: in the UX business we have a saying...there are no stupid users, only bad UI designs.

And this seems to me to be a curious bit of design. Can anyone tell me the use case for not showing tuplets in tabs? And, if having this option unchecked is the default, why would that be?

Thanks,

Jamie


Jamie Pettit
------------------------------------------------------------------------------------------------------
Finake 2008
GPO - Finale Edition
Win7 32 bit
Pentium Dual Core 2.7 gHz
4 gigs RAM
------------------------------------------------------------------------------------------------------
The perceived object...is not a sum of elements to be distinguished from each other and analyzed discretely, but a pattern, that is to say a form, a structure: the element's existence does not precede the existence of the whole, it comes neither before nor after it, for the parts do not determine the pattern, but the pattern determines the parts: knowledge of the pattern and of its laws, of the set and its structure, could not possibly be derived from discrete knowledge of the elements that compose it.
 
That means that you can look at a piece of a puzzle for three whole days, you can believe that you know all there is to know about its colouring and its shape, and be no further ahead than when you started. The only thing that counts is the ability to link this piece to other pieces...
 
Georges Perec - Life: A user's Manual
 

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RickSausage
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Date Joined Mar 2009
Total Posts : 93
 
   Posted 8/26/2013 9:55 PM (GMT -5)    Quote This PostAlert An Admin About This Post.
Hey Jamie, thanks. I often tell people Finale can truly do anything, if you know where to look for the specific commands you need...


Finale 2011
Mac OS X 10.6.8

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Jamie Pettit
Registered Member

Email Address Not AvailablePersonal Homepage Not AvailableSend a Private Message to Jamie PettitAIM Not AvailableICQ Not AvailableY! Not AvailableMSN Not Available
Date Joined May 2013
Total Posts : 11
 
   Posted 8/27/2013 6:09 PM (GMT -5)    Quote This PostAlert An Admin About This Post.
My pleasure. I'm a UI Designer (and former coder) by day, and there's most interesting phenomenon in my business: when users can't figure out how to use an interface, they almost invariably blame themselves...thus the above maxim.

Finale is a sample of what we call "exposing the system image" meaning that the UI reflects the underlying system architecture more than beidng designed sround users' workflow needs. This is why there is so much functionality hidden away in dialogues - the program needs user input and doesn't care how many hoops the user has to jump through to provide that input. Also, dialogues are much easier to code than more interactive UI bits. :-)

To be fair though:
1. Finale is an old program and a lot of its code will probably date from before the time when what I do for a living was a profession based on pseudo-scientifically gathered data. So a major rework of the UI would be a major undertaking at the expense of adding features or fixing bugs, which is what sells upgrades.
2. The Finale team is clearly trying very hard to improve usability despite the shackles of history, profit, and the occasional misstep.
3. Thanks to the (un)usability gods for Motet, Mike, Wiggy, Ron, Michel, etc.
4. I love Finale. It changed my life!


Jamie Pettit
------------------------------------------------------------------------------------------------------
Finake 2008
GPO - Finale Edition
Win7 32 bit
Pentium Dual Core 2.7 gHz
4 gigs RAM
------------------------------------------------------------------------------------------------------
The perceived object...is not a sum of elements to be distinguished from each other and analyzed discretely, but a pattern, that is to say a form, a structure: the element's existence does not precede the existence of the whole, it comes neither before nor after it, for the parts do not determine the pattern, but the pattern determines the parts: knowledge of the pattern and of its laws, of the set and its structure, could not possibly be derived from discrete knowledge of the elements that compose it.
 
That means that you can look at a piece of a puzzle for three whole days, you can believe that you know all there is to know about its colouring and its shape, and be no further ahead than when you started. The only thing that counts is the ability to link this piece to other pieces...
 
Georges Perec - Life: A user's Manual
 

Post Edited (Jamie Pettit) : 8/27/2013 5:14:37 PM (GMT-5)

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