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schwei56
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Date Joined Feb 2002
Total Posts : 14
 
   Posted 7/17/2002 6:55 PM (GMT -5)    Quote This PostAlert An Admin About This Post.
As one of the very first users of Finale (I
actually purchased it from NYT columnist
David Pogue on its first day of release in
1988; at that time DP was an authorized
dealer of Finale in NYC), perhaps I can
contribute some perspective as we count
the 360 some-odd days till F. '04 ships
(or is that a pre-announcement?):

The ease-of-use of Finale '02 is
light-years beyond that of versions 1.0.0
thru '97. There were embarrassingly
blatant design flaws and a *horrible*
original manual, which the
above-mentioned Pogue utterly
overhauled and became his lasting
legacy to this product, in the simple
phrases "How to get there" and "what it
does."

Once the original programmer was
parted from the app, and Wenger
Corporation unloaded Coda to go its
merry way, Finale entered its
adolescence, and started to evolve. I call
it that because so much of the interface
was overhauled over the last few years,
and the original design/programming
team (I think) seem in retrospect to have
held that growth back (I was a beta tester
back then). The tools I now have in 2001
and 2002 have made Finale a great joy to
use, as long as I have real musicians to
play the charts I print. And in a year Finale
will finally sound as good as it's almost
always looked in print.

If Warner Bros., John Williams' prep
team, and Hal Leonard are Finale clients,
MMUS and Coda aren't gonna screw this
up. You could also buy MMUS, it's very
cheap nowadays!

Also . . .

Coda isn't the only party to blame here;
you could also blame, in no particular
order:

#1: The Beatles/Apple Records for forcibly
restraining the early Mac from being a box
for pro-quality sound/music;

#2: Steve Jobs & Apple for originally
knuckling under to them, rather than
having a court decide (couldn't afford it
*then*);

#3: Early developers (also not rich) who
had to deal with the above, basically (as
Coda itself has admitted) working outside
the box to do what Apple could not without
getting sued (like MOTU), hence creating
a dead-end development path (once
Apple trashes its legacy OS).

It's taken 17 months for Apple to hand
developers/users the (musical) keys to
OS X with Jaguar as it is. And apparently
the relative development cycles of Apple &
Coda are really badly out of sync. Make a
long story short, there's a lot of detouring
to make it back from. In the meantime, try
to have fun, and the year'll go by fast. Got
a few spare bucks? Buy some MMUS
stock cheap. That'll help!

---Anonymous
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musicpubl
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Date Joined Dec 2000
Total Posts : 429
 
   Posted 7/17/2002 8:50 PM (GMT -5)    Quote This PostAlert An Admin About This Post.
Sorry, but I wouldn't take MMUS stock if it was handed to me.

As for development cycles and blaming Apple for Coda's lack of a
viable OS X version, I think that's a crock.

Take a look at Reason, a very intricate and very powerful soft
synth/sequencer/sampler. It was ported to OS X and has been
commercially available for over a month. Keep in mind, this was
made by a Swedish company who, by all logic, one would think
might have *less* access than an American company such as
Coda/Make Music.

I'm sorry, but this just isn't acceptable to me as a long-term (not
quite as long as you, but almost) user. I beta-tested versions in the
2.x's and 3.x's.

What bothers me more than a lack of an OS X version is the
disparity between the Mac and Windows versions. Yes, I
understand this is a business, but if not for Mac users, this
company would have never made it past 2 years, much less the 15
or so it has been in business.

I'm certainly not asking for preferential treatment, but equal
treatment. Why is it that Sibelius runs on OS X? Have you asked
yourself that question?
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schwei56
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Date Joined Feb 2002
Total Posts : 14
 
   Posted 8/1/2002 4:55 AM (GMT -5)    Quote This PostAlert An Admin About This Post.
Here's my impression of unemplyed Dem Al Gore: Sibelius runs under X because it has better . . . CODE. This does not equate to better . . . EASE OF USE. Finale isn't carbonized because it's got crappier . . . CODE. Crappy code doesn't necessarily mean . . . LOUSY INTERFACE. If you have crap in Classic, don't . . . RUN CLASSIC. ------- But seriously, kiddies, I always thought that "Classic Mode" was always what geeks used to call a "kludge", a work-around, a stop-gap. So I avoid it at all costs. What's the point? By this time next year Macs will be a lot different, and Apple'l probably announce the successor to Jaguar, and by '04 we'll have deja vu all over again. I find the time I spend either sleeping, playing, or getting work done, instead of complaining, very profitable.
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rpickett
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Date Joined Jan 1999
Total Posts : 64
 
   Posted 8/1/2002 6:48 AM (GMT -5)    Quote This PostAlert An Admin About This Post.
Touché!
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musicpubl
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Date Joined Dec 2000
Total Posts : 429
 
   Posted 8/1/2002 6:57 AM (GMT -5)    Quote This PostAlert An Admin About This Post.
> I find the time I spend either sleeping, playing, or getting work
done, instead of complaining, very profitable.<

Good for you.

I find that if I don't complain, and if others don't complain, we aren't
heard.

I don't want to keep an old, dead OS on my computer just to run
one program for a year. It takes up hard drive space, it may create
conflicts/slow me down (I don't know for certain), and if there is a
better OS, I want to be using it and only it. If I thought Windows
were better, I'd be using that. Imagine the bellyaching if Finale
didn't work on Windows XP. Actually it really doesn't as one
apparently cannot create .eps files. I guess Bill Gates has decided
that the format no longer suits his whimsy - is .wps on the horizon?

Apple has made clear its migration path for well over a year.
Developers were probably warned of this close to two years ago if
not more.

I've quoted in another post that making an OS 9 version of an
application into an OS X Carbon version (a.k.a. "Carbonizing" the
application) requires between 10 and 30% of the code to be
rewritten or altered. So while I can appreciate that this isn't a small
amount of work, it's not as if the code needs to be trashed and
rewritten from the ground up. I suspect in Finale's case, it's closer
to the 10% than the 30% because the program is current, but my
reasoning may be faulty. There are a few supposed programmers
proclaiming to know more than I on the subject but who become
strangely silent when asked specific questions; I wish they would
elucidate what's involved.

For example, I don't believe that post about having to rewrite
dialog boxes. The dialog is already in there, and it is the OS - not
the application - which draws them, sets the size, draws the
buttons/radio buttons/save schemes/etc.
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